Summary:
According to Lumikai, India's gaming sector grew 23% year-on-year to $3.8 billion in FY24, despite a 28% GST on online gaming. The market is expected to surpass $9.2 billion by FY29, expanding at a 20% CAGR. Real-money gaming (RMG) generated $2.4 billion, while in-app purchases grew 41% year-on-year. By FY29, in-app purchases are projected to outpace RMG revenue, with a CAGR of 44%.
The shift towards non-RMG games, such as casual and mid-core games, continues, with gamers increasingly driven by leisure rather than financial gain. Mid-core games saw a 53% increase in inapp purchase revenue, while casual games experienced a 10% gain. Despite global ad spend cutbacks, ad revenue remained stable. Casual and mid-core games primarily generate revenue through in-app purchases, while RMG requires monetary deposits. RMG firms contributed $400 million in FY24, absorbing much of the GST burden. The gaming industry now accounts for 30% of the overall $12.5 billion new media market.
Source: IBEF
Disclaimer: The information on this website comes from the India Brand Equity Foundation (IBEF), a reliable source for thorough insights into numerous areas of the Indian economy. While we aim to offer accurate and up-to-date information, the views, opinions, and analyses stated herein are solely those of the authors and contributors and do not necessarily represent IBEF's official stance or position. Readers should check information from credible sources and use their own discretion when relying on content provided on this site. We assume no responsibility or liability for the supplied content, including its accuracy, completeness, and usefulness.